‹ Back to the showroom ✦ Before & After
Internal · design review

Every game, before & after.

Matched moments captured straight from the real games: same world, same character, same beat. The only variable is the detail work. Left is before, right is live now. The kart shows the full journey (first build to now); the rest show today's detail pass.

What actually moves the needle, in order: contact shadows (things stop floating and start sitting in the world), rounded geometry (hard box edges are what read as programmer art), glow on anything collectible (it looks worth having), and scenery density (an empty field either side is the flattest part of any frame). Tone-mapping, rim light and vignette are quieter mood-level changes you would not name in a blind test, but they add up.

Captured with a reusable harness (scripts/capture_game_shots.mjs), so any future change to any game ships with a comparison like this instead of asking you to go play it.